Wednesday, April 12, 2006

Silent Hill

Silent Hill, hands-down, is THE most creepiest game ever developed and published.

It was just a matter of time before somebody actually made a feature-length movie from the game.

Mike and I were talking about Silent Hill just last weekend. Just the thought of the game itself literally sent shivers right up my back. Resident Evil 2 USED to be the game about survival horror, but Silent Hill quickly took that title.

There was just something about the game that made you want to play it, then again, there were those days in which you were just so scared to touch the disc itself to insert it into your PSOne. Right off the bat, your character is thrust into the foggy town of Silent Hill, looking for your daughter (in the movie, it's a female lead, but it basically all starts off the same). After walking through an alleyway and dodging half-rotting dogs, you soon see the actual horror, or just plain strangeness, that is Silent Hill. You are at a dead-end, looking at a gutted corspe, then out of nowhere (with a flashlight, mind you), little white humaniod-figures pop up, slashing at you. At this point, you're completely freaking out, running all over the place and you cannot even defend yourself. You soon succumb to your freakish "injuries", only to wake up in a deserted cafe with a radio -- nothing but loud static -- to wake you up.

From that point, it just gets worse.

Your character talks to a female cop (who, by the way, is accurately portrayed in the movie), then she runs off, leaving you to fend for yourself. After picking up the radio, you find its usefulness -- as you approach a "monster," the static become louder.

Then, the absolute weirdness kicks in. Your character encounters other people, like a nurse and a nun, both giving you nothing much to go on as you're looking for your daughter. Also, running through the streets of Silent Hill are nothing but dead-ends, which are again, accurately portrayed in the movie (according to the trailer) -- so basically, there's no way out. To top it off, you hear sirens go off, the freaky signal into a new, twisted dimension. Everything is basically the same, but sheet rock walls are replaced by rusty metal; the floors replaced by chain-like floors.

The movie itself (remember, I'm gathering this all off the trailer as the movie hasn't been officially released) seems to capture the mood that was set-forth from the video game. If that's the case, be prepared for a freak show followed by questions with headaches. I've already told Katie that Silent Hill is a must-see, just based on my past experiences with the game.

This will not be another Resident Evil!

Hopefully I can get to this ASAP. Otherwise, I'll just buy it on DVD!

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